Surface Projecting

Smart Surface Projecting

Projecting Light on 3D Objects to create realisic models.

Progress

May 2, 2013

Reworked animation code.

Finished complete animation of architecture model.

May 1, 2013

Began texture mapping the architecture model.

Restructed the code to bunddle all the apps and be able to switch between them easily.

April 30, 2013

Begin to discuss strategy with an architecture major that we are pairing up with. We will be projection mapping and animating his final design which he printed below.

April 28, 2013

Remodeled the table again. We are getting much better results after re-priming the table and fixing the leveling.

April 27, 2013

Created "Color Changing" Demo. This demo monitors the table and detects when parts of it are colored by your hand or not. It then circles through an array of color to give the illusion of a Thermo-Reaction. The purpose of this demo is to show the creative and art usage potential of our product.

April 17, 2013

Basic Demo for architecture and landscaping


Created a "House" Demo, in which we model annimations and sounds. We create a cycle where a sun rises over a house, a rooster crows, it begins to storm and rain and birds fly.

April 15, 2013

Began image stitching algorithms for multiple projectors

April 10, 2013

Fixed some errors with perspectives, although still not perfect.

April 9, 2013

Added multiple projector capabilities. (2)

March 6, 2013

Mid Semester Demo (video to come)

February 25, 2013

Fast Object Tracking and Animations Complete (video to come)

February 24, 2013

Basic Feature Detection - looking at different light sources


from left to right: normal light, grey light, dark light

February 20, 2013

Slow Object Tracking

February 12, 2013

Create a new portable table

January 28, 2013

Automatic Table

December 28, 2012

Camera Initialization - camera uses edge detection to find the table