TEAM 11: PYRE
Spring 2010


MEMBERS

PROJECT CONCEPT

This project makes an electronic variation of the classic Twister game. The mat consists of a 4 x 4 grid of panels which are outfitted with pressure sensors and multicolor LEDs. The panels are lit by different colors, and they change colors at a faster and faster rate. The objective for each player is to stay only on tiles of a given color. The last person to remain wins.

THE GAME

MOTIVATION

Twister is a classic party game, and has already proven to be popular. This enhanced version expands on the initial concept of the game. By making the tiles light up and change color in response to player feedback, it creates an interactive and intuitive video game environment for the players. Also, the electronic version is very versatile. Different variations of the game could exist in the same packaging, and the game could be playerd at various levels of difficulty. There could also be a single player mode, where the user memorizes the tile sequence, which is played along with the music. This mode would be analogous to a breakdancing version of DDR.

COMPETITIVE ANALYSIS

TECHNICAL SPECIFICATIONS

Hardware: Software: Protocols:

ARCHITECTURE

Architecture

PAD DESIGN

Pad Construction

REQUIREMENTS

RISKS & MITIGATION STRATEGIES

Risks and Mitigation

PRESENTATIONS & VIDEOS


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